I added some new snipe / route goals and waypoints to the ctf_face_b1 map work done by =F|A=Buckwild.
One thing I've noticed though is that the bots dont ever return to base with the flag once its been picked up.
I created maproutes going from the spawn to the flag and back to the base, however, even with goalroutes showing they should be going to the base, they veer off at the last possible waypoint to avoid the goal and then just roam the map carrying the flag till they die.
I thought it may have been a priority problem, but disabling the extra goals and locking them to another class doesnt fix it.
I noticed a "timedout:" error for the flag goal (Flag_allies_flag and Flag_axis_flag) but I wasnt sure if that was referring to the flag being respawned or the trigger itself. I've never seen a "timedout" error come up in the console before.
Is there a trick to making them bring the flag back to base?
Thanks in advance!