I'm trying to set up a GRENADE goal which just has a facing, a stance and a count
There's no entity to target (/bot draw_goals 1 or /bot debugtriggers on doesn't show or prints any)
It's just based on the Count property; once reached, I guess it is auto-disabled?
Anyway, with just this, SetAvailableMapGoals fails to enable it (warning print in console for goal not found), even though it is rendered (in red ofc)
Does this kind of goal really require an entity to target to work?
Or should I go a path through way?