I noticed you can't rename a waypoint with the flag 'closed': you need to remove the flag, do the rename, then set the flag again.
Now the nasty part: instead, the closest waypoint near the waypoint the player is the closest to gets the name!
Is it some protection to avoid regression (since this flag is often set through script)?
How to reproduce: create a waypoint, add the flag 'closed', try to name it: console says it's done, but the flag do not have a name.
Or is the name actually set but the render doesn't refresh? Since an other waypoints gets the name, when trying wt with the name, I get warped to the other one, not the 'closed' one