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Issue viewing waypoint for Frostbite

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11 replies to this topic

#1
Mateos

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Hello,

 

ET Legacy Team released a reworked version of Frostbite, and I was going to adapt the old waypoints to it, but the waypoint viewing mode is a bit freaking out, perhaps because the waypointing is very complex; I checked my install to see if I had old binaries or a modified script which did not get a good merge, but nothing there.

 

Here's a screen:

Y4BpeMR.jpg

 

It's tilting left and right fyi; can you reproduce?


mateos1.png


#2
Native12

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Hi, those waypoints and script is my work. We could try adapt it for a new version. But if there were too many changes we'd make completely new waypoints and script. Just send me link for new pk3 file and I'll take look on it and I'll let you know my decision.

 

The waypoints are not rendering because of there are too many of them.



#3
Mateos

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Here, with a changelog: http://wolffiles.de/index.php?news-733


mateos1.png


#4
Native12

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We'll make a new waypoints for this map but after we return from holidays within August.



#5
Mateos

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Hi,

 

Just a few remarks from some people:

1.PNG

2.PNG


mateos1.png


#6
kemon

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Hi there,

 

Thank you Mateos for raising the topic here and a thank you to Native12 for having a look at it.

You can find the map download here.

 

I have received some more feedback by dlopezh25. You can find it in the attached image.

 

Thank you again for taking care of this and I do hope you enjoy(ed) your holiday!

 

 

 

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#7
Native12

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The problems you described can be caused because those waypoints and scripts are for map frostbite. The versions of map frostbite you tested are different from original version but the waypoins are for the original version so that is causing problems probably.



#8
Native12

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etl_frostbite_v3: now I'm testing; ToDo: routes


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#9
Native12

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etl_frostbite_v3 done:

http://svn.assembla....ory/0.8/et/nav/

 

Now I'm working on etl_frostbite_v4



#10
Native12

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etl_frostbite_v4 done:

http://svn.assembla....ory/0.8/et/nav/



#11
kemon

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Thank you very much for taking care of the omnibot support, Native12. It's highly appreciated.

Have you noticed any bigger differences to the original Frostbite?



#12
Native12

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Except Allied CP bug after destroying - textures does not change (Warning: setstate called and no entities found) - I think no.






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