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  • Submitted: Oct 22 2013 11:53 PM
  • Last Updated: Jan 12 2014 06:33 PM
  • File Size: 41.68MB
  • Views: 3773
  • Downloads: 829

Download Omni-bot Enemy Territory 0.82

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ET Enemy Territory



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0.82 ET Change Log
  • BOT
    • Optimized path planner (thx palota)
    • Optimized sensory memory (thx palota)
    • Updated ladder navigation (thx palota)
    • Fixed ENT_ENTER_RADIUS to fire if bot is already within radius (thx palota)
    • Fixed QueryGoals to randomly shuffle all returned goals (thx palota)
    • Fixed ScriptGoal.LimitTo issues (thx palota)
    • Fixed SetAvailableMapGoals was enabling all goals if parameter 3 was not a string
    • Disable LookAroundState at doors (thx palota)
    • Fixed Route nodes to work on slopes (thx palota)
    • Fixed SetMapGoalProperties to work inside trigger functions (thx palota)
    • Fixed MapGoal.RemoveWithEntity (thx palota)
    • Fixed logger error masks (thx palota)
    • Fixed OnSpawn callback was being called twice (thx palota)
    • Fixed some events were not always fired (thx palota)
    • Fixed paththrough goals were able to be interrupted (thx palota)
    • Fixed ignore player command to work on players that are mounted on fixed mg42's (thx palota)
    • Added paththrough property set on waypoint does not require reload (thx palota)
    • Fixed b.HasRole, b.HasPowerUp, b.HasAnyEntityFlag, and b.HasEntityFlag to check all parameters
    • Changed PostMapLoad to not require a map script
    • Fixed mg.SetRoles and mg.ClearRoles to preserve existing roles
    • Fixed b.SetRoles and b.ClearRoles to preserve existing roles
    • Fixed duplicate GetPriority calls when a bot spawned
    • Fixed crash in waypoint_mirror command
    • Aliased ET_CLASSEX_TREASURE as TRIPMINE to preserve compatibility with mods
    • Fixed script goal OnSpawn callback
    • Fixed option table parameter in GotoRandomAsync and GotoRandom script functions
    • Fixed potential buffer overrun in CheckWaypointForGoal
    • Updated PHYSFS from 1.1.1 to 2.0.2
  • MODS
    • Added support for tripmine usage in silEnT mod ( thx gaoesa and TheSilencer )
    • Fixed weapon usage for some etnam and silEnt mod weapons
    • Fixed several weapon id conflicts
    • Fixed remove weapon event to not be called when a bot goes to limbo
    • Fixed defuse event to always be fired
    • Fixed suicide flag for bots to be cleared on death
    • Fixed b.IsWeaponCharged() for Adrenaline in NoQuarter
  • GOALS
    • Improved Revive goal behavior
    • Added support for interrupting Defuse goals for higher priority Defuse goals
    • Fixed high cpu utilization in goal_paththrough_navigation (thx palota)
    • Fixed bug in UseCabinet goals that was causing high cpu usage (thx palota)
    • Improved goal selection to be random for equal priority goals rather than sequential (thx palota)
    • Optimized goal_useswitch (thx palota)
    • Fixed goal_paththrough_useswitch behavior while bots are riding in movers (thx palota)
    • Fixed bots could not shoot fixed mg42 if reloading while mounted (thx palota)
    • Fixed bots aim position after being revived in goal_mobilemg42 (thx palota)
    • Fixed goal_checkstuck to allow enough time for revived bots to be able to move (thx palota)
    • Updated goal_combatmovement to include unscoped sniper weapons (thx palota)
    • Fixed several issues with goal_covertops (thx palota)
    • Optimized goal_voicechat and goal_deliversupplies (thx palota)
    • Fixed issues in goal_watchforprojectile (thx palota)
    • Fixed evaluation used by bots to determine when to reload (thx palota)
    • Fixed FlagReturn goal to not query for "Flag.*" (thx palota)
    • Improved goals file to not save RandomUsePoint or Range if the value is 0 (thx palota)
    • Added optional UseAsync property to goal_paththrough_useswitch
    • Fixed dispenseammo to not activate when a bot is revived (thx palota )
    • Added traceline property to grenade goal (thx palota )
    • Added count property to grenade goal to limit number of grenades thrown (thx palota )
    • Disabled 0.71 style high level script goals
    • Fixed weapon restriction related issues in camp goals
    • Added several improvements to goal_checkstuck (thx palota )
    • Added bots will search for unarmed dynamite at plant goals
    • Added disablecm property to camp type goals to disable combat movement
    • Added several improvements to goal_selectweapons (thx palota )
    • Fixed issues with goal_paththrough_artillery
    • Added support for healing with needle in deliversupplies goal
    • Fixed issues with delivering supplies to mortar and mobilemg42 camp locations (thx palota )
    • Improved goal_mobilemg42 aiming (thx palota )
    • Added "peek" stance to camp type goals for duck and cover emulation
    • Moved checkpoint goal to script
    • Moved defuse goal to script
    • Moved repairmg42 goal to script
    • Moved revive goal to script
    • Fixed distance tolerance for plantmine and mortar goals
    • Added Range property to script goals
    • Added RandomUsePoint property for randomizing position for bot to use a goal
    • Fixed bots sometimes not delivering objectives
  • SCRIPTS
    • Added InitializeRoutes script function for Map scripts
    • Added regular expression support for route tables (thx palota )
    • Added Util.ScriptDebugPrint with filtering capability
    • Added support for passing a table of roles to util functions that set and clear roles
    • Fixed issues in server_manager.gm
    • Deprecated ETUtil.SelectWeapon() (thx palota )
    • Added ability to globally disable specific weapons for bots
    • Added et_weapontables.gm (thx palota )
    • Fixed issues with the role manager (thx palota )
    • Moved ClassPrimaryWeaponChoice from global to bot
    • Removed death event from class manager (thx palota )
    • Added ETUtil.GetTimeElapsed()
    • Added new botnames script that allows users to specify bots per team and a preferred weapon
    • Added Util.FindClosestGoal() (thx d00d )
    • Fixed secondary weapon usage for heavy weapon bots to not rely on targeting system (thx palota )
    • Fixed ETUtil.WarpToGoalOffset (thx palota )
    • Added silEnT mod weapon scripts
    • Added etnam weapon scripts
    • Fixed script errors on bot disconnect in goal_voicechat
    • Seperated class manager logic into et_classmanager.gm for global accessibility
  • COMMANDS
    • Added bot goto and bot wait commands for testbot (thx palota)
    • Added waypoint_split command (thx palota)
    • Added /bot warpto command can be used for paththrough points (thx palota)
    • Fixed error in /bot drawspawns command (thx palota)
    • Added waypoint_startover command which removes all waypoints without flags or properties
    • Added saveusepoint command (thx d00d )
    • Added writeplayerpos command (thx d00d )
  • WAYPOINTS
    • Several fixes, updates, and new maps supported. See the Assembla repository logs for details
  • TOOLS
    • Updated DMS (thx MickyP)
    • Updated Notepad++ for omnibot (thx d00d)
---------------------------------------------------------------

0.81 ET Change Log
  • BOT
    • Fixed kickbot crash in older Windows versions
    • Fixed pathfinder crash
    • Fixed region trigger related crashes
    • Fixed SetAvailableMapGoals
    • Fixed SetGoalPriority
    • Fixed SetGoalGroup
    • Fixed goals being interrupted by other goal types with same priority as current goal
    • Fixed script goals being activated too early when bots spawned
    • Fixed InWater flag not being auto added to waypoints
    • Fixed issues with GetNearest related to entities that shared a classname with weapons
    • Fixed GetRandomDestination to only return reachable points
    • Fixed ScriptGoal event threads not being killed on bot exit
    • Added bots will press jump when headed towards waypoints with the InWater flag
    • Added goal loading time output
    • Added SetIgnoreEntFlags weapon property
    • Added rendering of RegionTrigger names
    • Improved ladder navigation
    • Updated boost libraries to version 1_44_0
  • MODS
    • Fixed goal names to not include color strings
    • Added support for NoQuarter WP_JOHNSON (thx Irata)
    • Added conversion of panzerfaust request to bazooka for allied bots in NoQuarter
  • GOALS
    • Moved MountMg42 goal to script and added support for user defined facings
    • Moved MobileMG42 goal to script
    • Fixed version number in mapgoal_capturehold
    • Fixed random aim mode for mount goal
    • Fixed goal_paththrough_artillery to abort if no line of sight to an arty target
    • Fixed gotowp support in goal_paththrough_navigation
    • Fixed goal_combatmovement to ensure that GetTargetInfo returns valid data
    • Fixed velocity check in goal_indisguise
    • Fixed mapgoal_explosive to not create on load
    • Fixed manually added health and ammo cabinet goals to create on load
    • Fixed region trigger name in mapgoal_plantmine
    • Fixed plant goal coverspot occupied flag not being cleared on bot death
    • Fixed bots to not use rifle nades when they have a plant goal active
    • Fixed revive goal sometimes never enabled (thx 0x0000 and Demetrius)
    • Fixed InProgress limitations for FLAG_ goals
    • Fixed issues with askforammo and askforhealth goals
    • Fixed potential issues with ammo and health cabinet goals
    • Added paththrough function to goal_build for custom behavior scripting (thx palota)
    • Added bots planting dynamite will abort if a teammate drops a satchel (thx palota)
    • Added mapgoal_dynamite for use when target has no usable OID
    • Added cure poison with needle support to goal_deliversupplies
    • Added caching of trace results in goal_paththrough_artillery
    • Added ability to force routing to build goals with offsets defined
    • Added missing finish criteria in goal_covertops
    • Added cover spot timeout to plant goal(s)
    • Added jump stance property to build goal for build goals in water (thx palota)
    • Changed stuckage check goal to write separate logs for each map
    • Changed paththrough_useswitch goal so that the wait function overrides any exit conditions
    • Changed plant goal coverspot selection to be random rather than sequential (thx palota)
    • Improved goal_escort to allow escorting bots to assist in building of vehicle (thx palota)
    • Improved bots ability to mount mg42's
    • Improved plant goal aim location (thx palota)
    • Increased priority of deliver supplies goal and limited distance to 1500 units
    • Lowered default priority of repairMG42 goal
  • SCRIPT
    • Fixed MapGoal.GetPriority
    • Fixed role manager to auto increment class manager minclass counts when crucialClass is set
    • Fixed role manager crucialClass
    • Added Util.BotChat function
    • Added Util.CatName function
    • Added Util.SetCustomProperty function
    • Added ETUtil.WinningChat and ETUtil.LosingChat functions
    • Added EvalFunc support to goal_paththrough_navigation
    • Added spawn point and voice macro support to role manager
    • Added optional viewDistance parameter to Util.ChangeToSniperWeapons
    • Added CLASS.DYNAMITE_ENT, CLASS.MORTAR_ENT, CLASS.SATCHEL_ENT, and CLASS.LANDMINE_ENT
    • Added re-usable region triggers for spotting and announcing enemies or all clear (thx d00d)
    • Added waypoint GUID support to the warpto command (thx d00d)
    • Moved class manager to script goal with several functional improvements (thx palota)
  • COMMANDS
    • Added optional filter param for debugtriggers
    • Added fix_waterwps to add InWater flag to waypoints near water surface
    • Added draw_paththrough 0|1 for rendering 3D text over paththrough waypoints
  • WAYPOINTS
    • Several fixes, updates, and new maps supported. See the Assembla repository logs for details.
  • TOOLS
    • Updated DMS (thx MickyP)
    • Updated Notepad++ for omnibot (thx d00d)




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