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File Information

  • Submitted: Jun 02 2018 11:24 AM
  • Last Updated: Jun 02 2018 11:24 AM
  • File Size: 34.75MB
  • Views: 2818
  • Downloads: 3,097

Download Omni-Bot Enemy Territory 0.86

* * * * * 2 Votes

Release packages for 0.86.
Read installation instructions on wiki.

What's New in Version 0.86 (See full changelog)

  • === BOT ===
  • Added function MapGoal.SetEntity
  • Added Wp.SetWaypointFlag parameter can be a regular expression
  • Added WatchForEntityCategory can be used to detect landmines
  • Added gm script can have UTF-8 BOM
  • Added version number is printed to console when Omni-bot is initialized
  • Improved bots join game faster after server starts if maxbots>0
  • Improved players info is in the Server table already in OnMapLoad
  • Changed draw_goalroutes doesn't draw disabled routes
  • Changed new waypoint has prone flag if the player is proned
  • Fixed soldier with mobile mg42 does not shoot heavy vehicles
  • Fixed goals with same names were swapped in NoQuarter
  • Fixed waypoint_setname of closed waypoint
  • Fixed command goal_save prints error if file can't be opened
  • Fixed SetGoalRole printed error message if role was persistent and goal did not exist
  • Removed path planners navmesh, floodfill, recast
  • === MOD ===
  • Improved command /entitylist prints type names instead of numbers
  • Fixed goal entities of multiple MG42s at the same position (on baserace map)
  • Fixed function GetEntityOwner returned dead player after gold was dropped and taken by another player
  • === GOALS ===
  • Fixed covertops don't steal uniform when carrying objective
  • Fixed PLANT goal was always delayed 35 seconds even if defused
  • Fixed medic don't deliver medkits to player who is mounting tank
  • Fixed rendering of Stance property
  • Fixed medic sometimes did not give medkits to revived player
  • Fixed BUILD goal created by user could not be saved
  • Fixed roaming bots were going to position of MOUNT goal
  • Changed MinPlayersForMortar is number of players for one mortar (2*MinPlayersForMortar players are needed for 2 mortars)
  • Changed MinPlayersForMobileMG is number of players required for one mobile mg42
  • Changed cover spot priority from 2.0 to 0.81
  • Changed medic don't team-kill player at mg42
  • Changed medic can revive nearby player when going to cappoint
  • Changed only one medic or fieldops delivers supplies to a player
  • Changed soldier with mortar asks for ammo less often
  • Changed resetxp is enabled in all mods except etmain, but it must be enabled in shrubbot.cfg
  • === SCRIPTS ===
  • Changed all bots disconnect if maxbots is 0
  • Optimized Util.ProcessMovers
  • === WEAPONS ===
  • Changed bots get more ammo packs from ammo cabinets
  • === COMMANDS ===
  • Improved cleargoalflags removes ammo, health, crouch and prone

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