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  • Submitted: Oct 24 2015 08:48 AM
  • Last Updated: Oct 24 2015 08:48 AM
  • File Size: 13.74MB
  • Views: 3093
  • Downloads: 1,400

Download Omni-bot Return to Castle Wolfenstein 0.85

* * * * * 1 Votes
RTCW Return to Castle Wolfenstein



Screenshots
Omni-bot RTCW 0.85 installation package for Linux and Windows.

What's New in Version 0.85 (See full changelog)

  • 64-bit iortcw is supported
  • === BOT ===
  • Added cvar omnibot_logsize (maximal file size in KB), -1 will disable logs, 0 will overwrite file every match
  • Added script goal property LimitToNoClass
  • Added you can pass 0 for all teams to MapGoal.SetAvailable and MapGoal.SetAvailableInitial
  • Added WeaponFireMode.AimOffsetZ
  • Changed log files are written to omni-bot/rtcw/logs (if the folder exists)
  • Changed initialization is logged only if LogInfo is true in omni-bot.cfg
  • Changed waypoint property is cleared if value is empty string
  • Improved Server table is immediately updated when players connect or disconnect
  • Improved help command is sorted
  • Fixed memory leak caused by GameMonkey threads
  • Fixed crash in AddBot if bot is kicked in ClientUserinfoChanged
  • Fixed jumplow waypoint flag did not work at tank barrier or pile of box crates
  • Fixed weapon mask was 64-bit and could not be used for mod specific weapons, now it's 128-bit
  • Fixed InFieldOfView returned correct result only if bot had same Z coordinate as enemy
  • Fixed DrawTrajectory was not accurate
  • Fixed CalcTrajectory always returned null
  • Fixed CheckCharged parameter of HasAnyWeapon
  • Fixed Utils::ConvertString returned true even if string could not be converted
  • Fixed some console commands expected integer parameters, but got float
  • Fixed waypoint connection remained closed after blockable flag was removed
  • Fixed new connection between blockable waypoints was not blockable
  • Fixed crash if there was error in waypoints file
  • Fixed bot killed himself after command bot.Enable(false)
  • Fixed stuckage if paththrough navigation called Goto to unreachable destination
  • Fixed bot sometimes could not reload if two weapons needed to be reloaded
  • Fixed GetRandomWeapon
  • Fixed indentation in log files
  • Added trigger Flag dropped
  • Added new functions IsCarryingFlag, CanGrabItem, GetNearestDestination, GetAllEnemy, GetAllAlly, GetMountedPlayerOnMG42
  • Added TraceLine returns contents and surface
  • Added DistanceBetween and DistanceTo parameters can be MapGoals
  • Added GetGoals and QueryGoals have parameter Sort (values are none,priority,name,random)
  • Added GetWaypointByGUID and GetAllWaypoints return waypoint name in result table
  • Added Goto parameter can be a table of vectors
  • Added HasAmmo can have 2 parameters (ammotype, amount)
  • Added GetNearest,GetNearestEnemy,GetNearestAlly can search for multiple classes
  • Added constants SURFACE.SLICK and SURFACE.LADDER
  • Added file names in gm script error messages
  • Added rtcw_autoexec_user.gm is executed after rtcw_autoexec.gm
  • Added InitializeRoutes script function for Map scripts
  • Added SetAvailableMapGoals 3rd parameter can be a table of goal expressions
  • Changed MaxUsers trackers are separate for each team
  • Changed QueryGoals and GetGoals delete all items from table before writing result
  • Changed GetGoals does not sort goals by priority
  • Changed console commands are sent to goals even if they are handled by global Commands table
  • Changed BlackboardDelay,MarkInProgress,MarkInUse do not require mapgoal parameter
  • Changed blocked waypoint connections are visible, color is dark grey
  • Changed errors from SetAvailableMapGoals are printed by Util.MapDebugPrint
  • Fixed crash if dlclose fails
  • Fixed crash in ClientJoined event
  • Fixed Finished did not work inside Enter callback
  • Fixed condition if(vector) failed if vector.x was zero
  • Fixed GetUsePoint
  • Fixed ConfigGet with 2 parameters saved null to config file
  • Optimized region triggers
  • Optimized initialization of file system and weapons
  • Removed options [Script]/Debug, [Script]/EnableRemoteDebugger, [Debug Render]/EnableInterProcess, [Downloader]
  • Removed empty lines in error messages
  • Added functions IsNull, SetGoalRole, ClearGoalRole, GetLocalCommand, Wp.GetClosestWaypoint
  • Added waypoint navigation flag INFILTRATOR
  • Added function Log has optional parameter: 0=info, 1=warning, 2=error, 3=critical
  • Added path not found message if goal is unreachable
  • Added parameter to SetAvailableMapGoals to ignore error if goal does not exist
  • Added constants DEBUG.FPINFO, DEBUG.EVENTS
  • Improved ReloadGoalScripts replaces scripts for all bots, it's not necessary to kick them
  • Improved navigation at beginning and end of path
  • Changed current goal is not aborted if bot is stuck and finds new path to the goal
  • Changed ScriptGoal is delayed or disabled after script exception
  • Changed global Server table is initialized even if map has no waypoints
  • Changed IsStuck returns true if StuckTime is equal to parameter
  • Changed functions SetGoalPriority, SetMapGoalProperties, SetGoalRole, ClearGoalRole print error message if goal does not exist
  • Fixed crash in Omnibot_LoadLibrary if omnibot_rtcw.dll was not a valid Win32 application
  • Fixed function UnitCircleNormalize
  • Fixed IsStuck returned false if bot was stuck and jumped
  • Fixed IsEntityValid called GetEntityClass if entity handle was invalid
  • Fixed gm table indexes of type Vector3
  • Fixed current goal was instantly aborted if LimitTo was used inside Enter
  • Fixed deleted ROUTE goal remained visible
  • Optimized updating blocked or dynamic paths
  • Optimized Goto if bot is already at destination
  • Removed goal loading and weapon loading messages from log file
  • Optimized path planner
  • Optimized sensory memory
  • Updated ladder navigation
  • Fixed ENT_ENTER_RADIUS to fire if bot is already within radius
  • Fixed QueryGoals to randomly shuffle all returned goals
  • Fixed ScriptGoal.LimitTo issues
  • Fixed SetAvailableMapGoals was enabling all goals if parameter 3 was not a string
  • Disable LookAroundState at doors
  • Fixed Route nodes to work on slopes
  • Fixed SetMapGoalProperties to work inside trigger functions
  • Fixed MapGoal.RemoveWithEntity
  • Fixed logger error masks
  • Fixed some events were not always fired
  • Fixed paththrough goals were able to be interrupted
  • Added paththrough property set on waypoint does not require reload
  • Fixed b.HasRole, b.HasPowerUp, b.HasAnyEntityFlag, and b.HasEntityFlag to check all parameters
  • Added bot has default spawn point at start
  • Added waypoints are loaded from nav and incomplete_navs folders
  • === MOD ===
  • Added cvar omnibot_render_distance to limit waypoint drawing distance from the player
  • Changed drawing does not use boost interprocess library
  • Changed message "Omni-bot Loaded Successfully" is printed only after successful initialization
  • Fixed GetEntityOwner sometimes returned invalid entity
  • Fixed crash if print parameter was too long
  • Optimized drawing of waypoint radius
  • Added version info to DLL files
  • Fixed Axis engineer got XP for defusing his own dynamite
  • Fixed error SP_team_WOLF_objective: exceeded MAX_MULTI_SPAWNTARGET
  • === GOALS ===
  • Added coversplit property to PLANT goal
  • Changed ATTACK goals are limited to 3 bots in progress
  • Changed AIRSTRIKE,ARTILLERY,SNIPE goals are limited to 1 bot in progress
  • Fixed stance property could be set to wrong values
  • Removed many useless properties from goals gm file in nav folder
  • Changed high level goals were moved from library to gm scripts
  • Changed DEFUSE goal prefers dynamite which has been planted sooner if there are 2 dynamites at the same objective
  • Changed FLAGRETURN goal has limited range
  • Improved MOUNTMG42 can be used concurrently by both teams
  • Added timedout message in CHECKPOINT, REVIVE, MOUNTMG42, REPAIRMG42, SWITCH
  • Fixed priority was not reset to zero after map goal became unavailable
  • Fixed new ARTILLERY_S or ARTILLERY_D goals were sometimes created in ground
  • Fixed error if test bot was kicked during Goto
  • Changed medics don't kill teammate who is carrying a flag
  • Changed disablecm property of CAMP goal is toggled if goal_setproperty command has only 1 parameter
  • Improved Util.SetMaxUsersInUse can be used to limit number of planted dynamites
  • Improved medic does not reload after every bullet when killing teammate for revive and he gives medkits if he fails to kill
  • Fixed bots often killed themselves in combat
  • Fixed bots were stuck forever if they met in a narrow corridor
  • Fixed engineer waited 0.25 seconds before planting dynamite
  • Added support for interrupting Defuse goals for higher priority Defuse goals
  • Fixed high cpu utilization in goal_paththrough_navigation
  • Improved goal selection to be random for equal priority goals rather than sequential
  • Fixed goal_paththrough_useswitch behavior while bots are riding in movers
  • Fixed bots could not shoot fixed mg42 if reloading while mounted
  • Fixed goal_checkstuck to allow enough time for revived bots to be able to move
  • Optimized goal_deliversupplies
  • Fixed issues in goal_watchforprojectile
  • Fixed evaluation used by bots to determine when to reload
  • Fixed FlagReturn goal to not query for "Flag.*"
  • Improved priority to pick up medkits depends on current health
  • Changed bot can say "Hold your fire" more than once per match
  • === SCRIPTS ===
  • Added ability to give unique names for re-usable region triggers
  • Changed Util.ListTableMembers prints both keys and values
  • Fixed Server.MinBots
  • Fixed script errors when bot is kicked from server
  • Improved server manager to balance number of humans and bots
  • Added Util.ChangeCrucialClassForRole
  • Added Util.QueryGoal, Util.InvalidGoal, Util.RouteTo
  • Added region type in debug messages when entering/exiting re-usable region trigger
  • Changed debug messages in disablepush,disablecm,breakabledist regions are printed only for bots
  • Changed Util.UpdateSwitchData is called automatically by paththrough switch
  • Added Util.GetGoal, Util.GetGoals, Util.RandomChat, Util.GetPriority
  • Added Util.MapDebugPrint writes warning to log file if last parameter is 2
  • Added Util.OnTriggerPosition parameter can be Vector3 instead of waypoint name
  • Added all pathfailed messages contain waypoint UID and blackboard delay is randomized
  • Changed Util.GetTableValue is case insensitive
  • Changed LimitToClass, ExcludeClass, RollCall moved from RTCWUtil to Util
  • Changed Util.RandomSpawn does not run in new thread
  • Changed Util.ChangeSpawnForRole changes spawnpt in Map.Roles table
  • Fixed some functions (Util.SetMaxUsers, Util.OnTriggerPosition, ...) did not print any error message if goal did not exist
  • Fixed error in Util.UpdateSwitchData if WaypointName was undefined
  • Removed Util.AddBotKickWhenDead, Util.WaitForPlayerSpawn, Util.FollowWaypoints, Util.SetPropertyTeamClassGoal, Util.BotsWithGoal, Util.TeamClassCounter, Util.TestGoalPriorities, Util.AllTeamPlayers, Util.QueryGoal
  • Removed global table bot.QueryGoalsTable
  • Added Util.ScriptDebugPrint with filtering capability
  • === WEAPONS ===
  • Changed VENOM aim offset
  • Changed weapon desirabilities
  • Improved melee weapon is used to attack only if distance is within range
  • Optimized some weapons cannot be reloaded and some weapons don't require ammo
  • Removed unused weapon properties
  • Added WeaponType "item"
  • Changed SetDesirabilityRange can be less than DefaultDesirability
  • Changed sniper weapons have smaller AimError
  • === COMMANDS ===
  • Added trigger_bounds command supports writing the RegionTrigger.Create function call to file
  • Added optional TRACE parameter to showentityinfo command
  • Changed command botgoal prints MapGoal name, not ScriptGoal name
  • Fixed difficulty command could not change difficulty of newly added bots, dead bots or bots waiting for a medic
  • Fixed difficulty could not be set to -1 which means random difficulty
  • Fixed difficulty could be set to 8, but maximal difficulty is 7
  • Improved command ab is much faster, it can add 20 bots per second
  • Improved sag command (ShowActiveGoals) prints priorities and roles
  • Improved sei command (ShowEntityInfo) prints entity categories
  • Improved rollcall command prints roles, goal, weapon, ammo, health, difficulty, view distance, reaction time
  • Improved tracearty command renders pink line to point of collision if trace fails
  • Fixed difficulty command is listed in help and don't need connected bots
  • Removed TestMap conditions and ShowMovers from makemapgm command
  • Added help with parameter prints usage info for that command
  • Added debugbot parameters planner, steer, target
  • Removed debug command
  • Removed assignment to variable in trigger_bounds
  • Improved waypoint_stats prints number of connections
  • Fixed crash in waypoint_mirror of selected waypoints
  • Added bot goto and bot wait commands for testbot
  • Added waypoint_split and waypoint_unsplit commands
  • Added warpto command can be used for paththrough points
  • Added waypoint_startover command which removes all waypoints without flags or properties
  • === TOOLS ===
  • Route Maker does not require windows-1252 code page, output script is copied to clipboard
  • Updated Notepad++ for omnibot (thx d00d)




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