Jump to content

Welcome to Omni-bot Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Submitter

File Information

  • Submitted: Jun 12 2015 02:24 PM
  • Last Updated: Jun 12 2015 02:34 PM
  • File Size: 8.13MB
  • Views: 1191
  • Downloads: 521

Previous Versions

  • 12 Jun 2015 Download Omni-bot Return to Castle Wolfenstein 0.82

This file has been reported as broken because: hey im trying to install wolfenstein but it says i need a pk3 pack or something can anyone help me my email is obcwmd@gmail.com
i really want to play this game


Download Omni-bot Return to Castle Wolfenstein 0.82

- - - - -
RTCW Return to Castle Wolfenstein



Screenshots
Omni-bot RTCW 0.82 installation package for Linux and Windows.

What's New in Version 0.82 (See full changelog)

  • ==0.82 Change Log==
  • === Mod ===
  • * Added betting system
  • * Added dropped weapons include ammo from clips
  • * Added g_mutespecs cvar
  • * Added Round End trigger passes along winning team
  • * Added /injure command for self kills without limbo
  • * Added g_kickItems for kickable airstrikes and grenades
  • * Added lua binding for etpub style fling command
  • * Added g_binocs to unlock binoculars for different classes
  • * Added auto cancellation of complaints if team killer revives the player
  • * Added g_unlockWeapons for allowing all classes to use heavy weapons
  • * Added g_flagLock to disable recapturing of checkpoints
  • * Added lua binding for SetTeam which ignores restrictions
  • * Added lua binding for setting map while preserving nextmap ( so rotations continue to run )
  • * Added g_poisonDmg
  • * Fixed hitbox for injured players
  • * Fixed several issues related to extraClips and weapon / ammo pickups
  • * Fixed dyno chaining to not explode enemy dynamite
  • * Fixed max lives temp bans to not be enforced for bots
  • * Fixed remove weapon event to not be called for bots entering limbo
  • * Fixed unnecessary /killing for bots in some instances
  • * Fixed defuse event to always be fired for bots
  • * Fixed GetEntityTeam for dynamite
  • * Fixed buffer overrun in the say_team command
  • * Fixed bots avoiding team grenades / airstrikes when friendly fire is disabled
  • * Fixed revived client sometimes being warped to wrong client
  • * Fixed an aim spread issue for smg's
  • * Fixed and re-enabled g_antilag
  • * Fixed bug with multikill
  • * Fixed goombas to ignore dmflags
  • * Improved the /follow command to accept a partial name
  • * Increased range for dragCorpse
  • * Removed buggy g_smoothclients cvar
  • * Replaced death spree award with knife kill award
  • * Several code cleanups based on valgrind output, gcc warnings, and static analysis tools
  • === Bot ===
  • * Fixed mg.SetRoles and mg.ClearRoles to preserve existing roles
  • * Fixed b.SetRoles and b.ClearRoles to preserve existing roles
  • * Fixed duplicate GetPriority calls when a bot spawned
  • * Fixed crash in waypoint_mirror command
  • * Fixed script goal OnSpawn callback
  • * Fixed option table parameter in GotoRandomAsync and GotoRandom script functions
  • * Fixed potential buffer overrun in CheckWaypointForGoal
  • * Changed PostMapLoad to not require a map script
  • * Updated PHYSFS from 1.1.1 to 2.0.2
  • === Goals ===
  • * Added optional UseAsync property to goal_paththrough_useswitch
  • * Added traceline property to grenade goal (thx palota )
  • * Added count property to grenade goal to limit number of grenades thrown (thx palota)
  • * Added bots will search for unarmed dynamite at plant goals
  • * Added disablecm property to camp type goals to disable combat movement
  • * Added Range property to script goals
  • * Added RandomUsePoint property for randomizing position for bot to use a goal
  • * Added "peek" stance to camp type goals for duck and cover emulation
  • * Fixed dispenseammo to not activate when a bot is revived (thx palota)
  • * Fixed issues with goal_paththrough_artillery
  • * Fixed issues with delivering supplies
  • * Fixed bots sometimes not delivering objectives
  • * Moved checkpoint goal to script
  • * Moved defuse goal to script
  • * Moved repairmg42 goal to script
  • * Moved revive goal to script
  • === Scripts ===
  • * Added regular expression support for route tables (thx palota)
  • * Added support for passing a table of roles to util functions that set and clear roles
  • * Added Util.FindClosestGoal() (thx d00d)
  • * Added automated end of round bot chat
  • * Fixed script errors on bot disconnect in goal_voicechat
  • * Fixed issues in server_manager.gm
  • * Fixed issues with the role manager (thx palota)
  • * Moved ClassPrimaryWeaponChoice from global to bot
  • * Removed death event from class manager (thx palota)
  • * Seperated class manager logic into rtcw_classmanager.gm for global accessibility
  • === Waypoints ===
  • * Several fixes and improvements to existing waypoints and four new maps supported




Other files you may be interested in ..





  • 18 Total Files
  • 6 Total Categories
  • 5 Total Authors
  • 30,051 Total Downloads
  • Omni-Bot Enemy Territory Latest File
  • palota Latest Submitter

1 user(s) are online (in the past 15 minutes)

0 members, 1 guests, 0 anonymous users