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#21267 Teuthonia_final

Posted by Micha! on 06 September 2014 - 09:05 AM

Hey, here the waypoints for the map teuthonia_final.

Attached Files


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#22286 bot.TargetBreakableDist

Posted by palota on 07 August 2017 - 08:48 AM

If you set bot.TargetBreakableDist inside OnBotJoin function, then bots will destroy all breakable objects which are closer than the distance.

 

Trigger regions are useful if you want to destroy only a few obstacles and don't want bots to shoot everything. For example, see fueldump.gm.

When a bot enters the region, bot.TargetBreakableDist is set to RegionTrigger.BreakableDistance.MaxBreakableDist.

When a bot exits the region, bot.TargetBreakableDist is set to RegionTrigger.BreakableDistance.MinBreakableDist.

 

Paththrough navigation is necessary for ladders or difficult obstacles. For example, see et_poker_b2.gm.

 


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#22274 Turning off coverspot

Posted by palota on 10 July 2017 - 08:20 AM

I fixed the bug. You can get new version from Assembla SVN.


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#22065 Waypoints request for Canyon Depths Final

Posted by Tardis on 01 August 2016 - 05:13 PM

I am working on them slowly so as soon as i get the bots to finish the map I will send some updates via svn


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#21941 Requesting Waypoints for twc paintball

Posted by palota on 02 February 2016 - 11:24 PM

I modified twc_paintball.gm so that bots spawn randomly.


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#21662 New version of Omni-bot for RTCW

Posted by palota on 01 September 2015 - 12:20 PM

The latest version of Omni-bot for RTCW and current waypoints are on GitHub.

Clone URL: https://github.com/j...rt/omni-bot.git

Branch: stable

 

Git repository is very big because it contains full C++ source code. Compiled binaries are located in folder 0.83/Installer/Files. File omnibot_rtcw.dll is for Windows. File omnibot_rtcw.so is for Linux. Folder rtcw contains scripts and waypoints.

 

You must also copy global_scripts folder from Enemy Territory or use SVN client to checkout url http://svn.assembla..../global_scripts

 

The mod is in the folder rtcw/game. You must copy it into "Return to Castle Wolfenstein" installation folder and then set fs_game parameter when launching the game.

 


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#21599 8.4 omni-bot help on heavy weapons

Posted by palota on 17 July 2015 - 11:52 AM

It's not recommended to modify et_autoexec.gm.  It's better to create a new file et_autoexec_user.gm  for all your settings. The file should be in folder omni-bot/et/scripts.

 

If you want to disable panzer and flamethrower, add these commands to et_autoexec_user.gm:

WeaponTable.SetWeaponAvailability(CLASS.SOLDIER, WEAPON.PANZERFAUST, false);
WeaponTable.SetWeaponAvailability(CLASS.SOLDIER, WEAPON.FLAMETHROWER, false);
WeaponTable.SetWeaponTeamAvailability(TEAM.AXIS, CLASS.SOLDIER, WEAPON.MP40, true);
WeaponTable.SetWeaponTeamAvailability(TEAM.ALLIES, CLASS.SOLDIER, WEAPON.THOMPSON, true);

If you want to disable soldiers and you have the latest Omni-bot version from Assembla, add these commands to et_autoexec_user.gm:

Server.MinClassCount[TEAM.AXIS][CLASS.SOLDIER] = 0;
Server.MinClassCount[TEAM.ALLIES][CLASS.SOLDIER] = 0;

If you want to disable soldiers and you have Omni-bot version 0.84, you must modify MinClassCount values in et_autoexec.gm.


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#21888 Bots do not reset XP

Posted by palota on 17 January 2016 - 11:32 AM

If you have Nitmod, you can get new version of the file et/scripts/goals/goal_resetxp.gm  from Assembla SVN repository.


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#20911 My first Omni-bot project released today. Thanks for all support.

Posted by Loffy on 07 January 2014 - 11:58 AM

I would like to say that I just finished and published my first Omni-bot project, a new custom map for Wolfenstein: Enemy Territory entitled Ambition 2, complete with a first set of tentative Omni-bot files. Link: http://forums.warche...les)-Ambition-2 More in detail, I made the map and waypointed at the same time, which was great. I was able to craft the map in an iterative process, to provide a nice and fluent environment for the bots to run around in. I must say, it is both funny and rewarding to work with these reliable bots, and it has helped me evolve as a mapper. I make my corridors wider nowadays, and I avoid creating tricky jumps as the only route towards an important objective, et cetera. Another thing is that the Omni-bots help me, as a mapper, test stuff, e.g. lifts and movers as well as sound effects and voice commands, to make sure that everything works smoothly. I am impressed by and grateful for having access to the Omni-bots. I am also glad to have this forum. Thanks again everyone for your continued support and help.


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#22282 Plant Goal with 2 use points

Posted by palota on 23 July 2017 - 07:28 PM

Edit the goal, then look towards the door and type command goal_setproperty coversplit. It will save your current rotation vector. Your position is not important.


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